4 min read

260 Fixes, Post-Apocalyptic Seoul and a Beach To Get Lost On

This week we have a hotfix with over 260 fixes in it, a Netflix racing drama taken apart and two free tools worth grabbing.
A palm-lined sand path running toward the sea at sunset, made in Unreal Engine.
SUNREEF by Misstakes

Welcome back to the Outpost.

It's been a while. The Outpost took a hiatus for a while. For those of you new here, Unreal Outpost is a weekly roundup of stories, tools and art for people who work with Unreal Engine.

A lot has changed, Unreal Engine now caters to more disciplines than ever and we're hoping we can highlight all of the best bits.

If you signed up back in 2024, thank you. Unreal Outpost is back now and it goes out every Saturday.

Here is what happened this week.

The Latest

5.8.1 Lands With 260 Fixes

Epic shipped the 5.8.1 hotfix on July 28. It covers over 260 fixes, from Sequencer crashes to MetaHuman corrections. Nanite GPU crashes and cloth physics constraints both got patched too. If you are running production work on 5.8, this is worth the update.

5.8.1 Hotfix Released
We’ve got hotfix 5.8.1 coming your way with over 260 fixes and updates! Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.8 Released. If you experience a bug with the 5.8.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form. UE 5.8.1 Release Notes AI/ML MCP (Bug Fix) Avoid fatal crashes when adding a component to a Blueprint with no SimpleConstructionScript. [ModelContextProtocol][HTTPS…

EDI’s Motorvalley VFX Breakdown

The Italian VFX studio EDI Efetti Digitali put out a breakdown of their work on Motorvalley. It is Netflix’s new motor racing drama. The work runs from compositing through full 3D. That includes virtual studios, green screen and 3D car scanning. There are engine flythroughs, tire smoke and dirt simulation and practical stunts shot on industrial rooftops. If you like practical and digital VFX working together, watch it.

See EDI’s high-octane VFX breakdown for Motorvalley | CG Channel
Check out the Italian studio’s breakdown of the CG cars and eye-catching stunt effects for the Netflix motor sport drama.

Cinder City Opens Its Pre-Alpha

NC opened registrations for Cinder City’s pre-alpha playtest. It is an open world sci-fi MMO shooter set in a post-apocalyptic Seoul, built in Unreal Engine. The playtest runs August 14 to 16 through the FirstLook program. Invitations go out starting August 12. It is US players only. Register now if you want a shot at an invite.

Sci-Fi Post-Apocalyptic MMO Shooter Cinder City Playtest Starts Soon
NC has opened registrations for Cinder City’s upcoming U.S. pre-alpha playtest, giving players their first opportunity to experience the studio’s ambitious open-world, cinematic third-person sci-fi MMO shooter set in a post-apocalyptic version of Seoul.

Toolbox

PCGExtendedToolkit

PCGEx adds the structure vanilla PCG is missing. It turns your points into graphs you can pathfind, filter and query. It is free and open source under the MIT licence for Unreal Engine 5.3 through 5.8.

GitHub - PCGEx/PCGExtendedToolkit: The missing pieces for Unreal’s PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
The missing pieces for Unreal’s PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more. - PCGEx/PCGExtendedToolkit

ProceduralDungeon

ProceduralDungeon stitches hand-built Unreal levels into a dungeon your rules choose room by room. You design each room’s bounds and doors, then write the connection logic yourself in blueprint or C++. It is free and open source under the CeCILL-C licence for Unreal Engine 4.27 and 5.4 through 5.8.

GitHub - BenPyton/ProceduralDungeon: This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
This is an Unreal Engine 4/5 plugin to generate procedural dungeon. - BenPyton/ProceduralDungeon

Pinboard

Check out the latest art we have been keeping a lookout for.

SUNREEF - Misstakes

Misstakes’s SUNREEF is a tropical beach environment built in Unreal Engine 5. Golden hour light rakes through the palm trees and it all runs in real time. It is worth a slow scroll through the full set on ArtStation.

That’s it from the outpost. We’ll be back next Saturday.

If you have something to show off, a tool worth sharing or a story worth telling: find me on Bluesky at @unrealoutpost.com or email ollie@unrealoutpost.com.